Think ahead. Plan render time & costs. Connect your farm.
Plan realistically, stay organized, deliver on time – and know exactly how much quality fits your deadline.
– PixelTime lets you know render time and cost before you hit Render –



Connect your render farm to PixelTime for integration.
Supported render manager
It helps freelancers, studios and production teams stay organized, hit deadlines, and stay on budget.
One Workflow. All Devices. Your Render Manager.
Create, plan and manage projects on iPhone, iPad and Mac.
– fully synchronized –

Built for all Professionals.
Created by a studio that works with deadlines, render costs and team workflows every day.
– PixelTime was born from real production experience –
Project Overview
One project or many – the project list gives you a clear view of all deadlines, remaining time and progress.
– no guesswork, no surprises –


Time & Cost in Advance
Know exactly how long rendering will take – before it even starts.
PixelTime uses your average time per frame to calculate total duration and costs.
– plan realistically and stay on budget –




Reference jobs from your render farm or define frame ranges manually.
PixelTime calculate time and cost for you automatically – for precise planning.
Render Farm Management
Monitor your render farm and reference engines from your setup or add manually engines.
– PixelTime shows your render farm and your total compute capacity at a glance –




Discounts – Custom Rules
Set computing cost, currency and pricing tiers to match your workflow.
PixelTime automatically applies discounts according to your rules.
– transparent and under your control –


Import / Export CSV – Invoice PDF
Import/export projects via CSV and generate invoice PDFs.
– perfect for teams, clients, and accounting –


Adaptable Workflow
Export a project template as a CSV file to get started.
– PixelTime adapts to your workflow, not the other way around –

Get Started
Whether you’re managing a complex VFX pipeline or a large animation project, knowing your render time and cost estimation in advance can save hours of planning. PixelTime gives you that foresight.
“Less deadline stress. More clarity in your planning.”
Start saving time and planning smarter – download PixelTime & PixelAgent today.
Version History
1.0 Build(41) – Release – 2026-01-29
Improvements
- Small fixes
- Performance optimization
1.0 Build(37) – Beta – 2026-01-13
Improvements
- Connection to your render manager with PixelAgent
- Compatibility Thinbox Deadline, Smedge
- Reference render farm jobs and engines to calculate time and costs
1.0 Build(15) – Beta – 2025-11-15
Improvements
- Add GPU calculation for cost & time based on OctaneBench
1.0 Build(14) – Beta – 2025-11-09
Bug Fixes
- Create Project → Disable Discount: The window no longer closes unexpectedly.
Improvements
- CSV Export: Removed two redundant trailing columns.
- CSV Import: Blank lines between shots and machines are ignored—no phantom shots.
- Shot Creation: Reference machine now defaults to the alphabetically first machine.
- Average Time per Frame: Hours range extended to 0–99.
- Numeric Formatting: Decimal and thousands separators are now currency/locale aware.
- Project List after Unarchive: Restores the previously active filter.
- Pricing Calculation: Optimized.
- First Launch: Currency-based, market-aligned default for render costs.
- Project Swipe Actions: Direct CSV/PDF export on the left; Archive moved to the right next to Delete.
1.0 Build(12) – Beta – 2025-11-04
Open Beta release
Jedes Produkt stellt eigene Anforderungen
In einem kurzen Gespräch klären wir Ziel, Datenlage und Aufwand – transparent und realistisch.



